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Monday, August 18, 2008

Concept ships from sparth

sparth siting from a conceptart.org thread.





Keywords: test reflection/radiosity skills thom tenery's process stock ref sources kid's lego stock base for a small concept art experiment sparth construct nicolas bouvier thread from concept art .org rage concepts

Thursday, August 14, 2008

One year of CONCEPTSHIPS!



Pretty amazing... The concept ships blog has been up for a year already. This place has changed a lot since its inception and I've learned a ton about blogging since the launch. I hope no one finds this to be pretentious or ill conceived but... Given the anniversary of concept ships and the traffic that this blog has been getting as of late, I thought I would properly introduce myself and show some work... Not too much love shown on the other art forums (except for CG Channel and CorelDRAW [THANKS!]) so I have to front page myself:} HA.....Ha. Not that I think my works are up to par with a lot of the art that has been displayed here over the year but it is different enough to show ... I hope. Okay so... My name is Igor, I just turned 37 on July 20th... (Which is probably too old to run a spaceship art blog;) and these are the oldest pieces of art I own. I did these around 1987 or so, very much inspired by the Robotech series and Eastman & Laird's Teenage Mutant Ninja Turtles books.





Omega 4 straight ahead? Wow... That is about as corny as the cargo pants I'm wearing in my animated header. I had no idea who I was at this point in time, I just knew I was better at drawing technical objects rather than life drawing and the like. I drew the pic below sometime in 1989. I found the wide spectrum of Berol Prisma colors yielded results similar to those in the treatment of vinyl cels found in Japanese animation. I had no clue about subtlety and layering of the colors and used them very crudely in an opaque manner.



Could that planet look any flatter? And what's up with the perspective on the windshield piece. Woah. Broke as no joke, I scored a t-shirt airbrush job, figuring that would be good experience for film model miniature work. I also started taking design classes at a local technical school. This "animation" was done around 1992, obviously influenced by Japanese anime and Manga. I actually bought a registration board with cels and vinyl from Cartoon color but never did get to shoot it with a camera and it was only a few years ago that the cels were compiled with the airbrushed background in Photoshop and Flash.



I knew that I would probably never be able to do Chuck Jones style of animating but I very much enjoyed the technical process of animation... Perhaps that is why anime was so interesting to me, lower quality anime held frames for long periods of time with only certain smaller looped elements utilizing motion. This set of ships was done in 1994. It was a turning point in the way I approached technical art as I began to utilize perspective in my drawings. I kept these with me at the t-shirt shop I worked at, hoping I would show them to George Lucas when he walked in to buy a shirt... Wow... What a goon.



From there on I studied a lot of 35mm photography and video... From Hi-8 to digital, shooting, editing and compositing. Also took up drafting which led me to discover digital vector illustration and modeling. Here is some of my most recent stuff. Thanks! Some older vector illustration work from around 2004... I use CorelDRAW.







The image above is a CorelDRAW vector illustration that was rasterized and lit up in Lightwave. Below was a test to see if I could export the vector data in EPS format and retain the information along with precise pivot points in Lightwave. Here is the test.



This is my most recent concept ship vector illustration. Around 2,500 shapes/layers.



Some Photoshop sketches... Still working on my raster techniques.







Here is some of my most recent work.





These loops were done for CG Society's EON challenge. You can see my entry HERE! I am most fascinated by animated Flash loops at the moment, like the ones pictured above. I think of new uses for these types of applications all of the time. The fact that they play real time at 24 or even 30 frames per second at high resolutions like 720 & 1080p is very interesting. Adding sound, linking and random math scripts make Flash a very important and powerful program. Below are some attempts at modeling. I am still needing to learn how to do proper spline modeling... It is eluding me atm.





Igor Tkac shameless promotion :}conceptships weekly header #24 August 15th - August 22nd, 2008

Thanks for reading my post and for supporting the conceptships blog... All of the views and positive responses make it worth operating. Back to the pros on Monday... Later!

Keywords: igor tkac igorstshirts.com igor's t-shirts digital motion graphic vector raster illustration concept ships spaceships art portfolio denver colorado hollarado science fiction sci-fi concept art multimedia blog

Concept spaceship art from Francois L Cannels

Francois' portfolio.









Keywords: Francois L Cannels concept spaceship art IgnusDei deviant art account science fiction sci-fi design art blog space

Wednesday, August 13, 2008

Concept ships by Joel Carlo

Some concept spaceship art from my good friend mechahatechimp. Check this.








Keywords: joel carlo .net mechahatechimp 2d artist magazine step by step tutorial image robot scrapyard z brush concept ships concept art

Tuesday, August 12, 2008

Jorge Gecov concept ships

Jorge Gecov's CG portfolio.





Keywords: digital concept speeders racers ships renders by jorge gecov

Monday, August 11, 2008

Concept ships by Benjamin Carre

Benjamin Carre's portfolio blancfonce.








Keywords:video game concept artist benjamin carre images from blanc fonce concept ships art star wars fan art darth vader in front of tie fighter in hangar vessel in asteroid meteor field open space playstation 2 concept artist on cold fear alone in the dark

Friday, August 8, 2008

John Wu concept ships

John Whoo?...The real John Wu!












John Wu conceptships weekly header #23 August 8th - August 15th, 2008

Keywords: the real john wu professional concept artist graduate of Dawson College's Illustration and Design program in Montreal video game industry veteran resistance fall of man sony playstation 3 three game designer developer

Thursday, August 7, 2008

Concept plane car art from Antonio Lizarazu Balue

Digital concept art by Antonio Lizarazu Balue, from the smart impossibles series. Check some of this stuff out.



Keywords: flying car automobile digital art from Antonio Lizarazu Balue tip from concept ships reader jose luis perez

Wednesday, August 6, 2008

Concept ships still frame from A new Hope




Keywords: still film frame shot from star wars episode 4 four iv a new hope hanger with luke skywalker obi wan kenobi r2d2 c3po chewbacca millennium falcon han solo ralph mcquarrie matte paint

Tuesday, August 5, 2008

Concept ships by Andrey Yamkovoy

Andrey Yamkovoy's CG portfolio.





Keywords: Homeworld 2 inspired concept spaceship art using 3d tools 3ds max by andrey yamkovoy

Monday, August 4, 2008

A selection of works from Conceptships.org

More works from Robokat





Concept ship sketches from J6 studios.



3D spaceship art from apollo





Keywords: a selection of works from members of conceptships.org robokat apollo j6 studios

Friday, August 1, 2008

Concept ships by Philip Straub

Philip Straub's super imaginative and colorful works.
















Philip Straub conceptships weekly header #22 August 1st - August 8th, 2008

Keywords: Art Director Philip Straub has overseen Concept Development studio NCSoft's original IP Guild Wars Tabular Rasa Lineage Forever featured in The Society of Illustrators NY and Los Angeles Annuals Spectrum Fantasy Annuals Expose' digital fine art books ImagineFX Magazine Advanced Photoshop Magazine Corel Painter Magazine Fantasy Magazine 2D artist Magazine It's Art Magazine
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